Nutaku asked us to take a look at this game, and here's our opinion.
Sometimes life doesn't go the way you thought it would. I initially brought this visual novel up a while ago as a game that was next on the chopping block for a review. Now, months later, I’m finally getting the chance to tackle it. But for a classic older title like this, sometimes it’s better to be late than never baby.
Kindred Spirits On the Roof is a strictly yuri visual novel with roughly twenty hours of content. It was published by MangaGamer in 2016 and became available for Nutaku on February 28, 2017. However it was originally developed by Liar-soft and released in Japan way back in March of 2012. Translating can be a real bitch.
Sometimes I put these two together to contrast them, but in this game these elements are exactly the fucking same. Meaning that they’re fucking great. I love the unique artstyle of this game (at least for the characters). Some of the backgrounds are nothing special, but all of the characters are drawn in a very soft and relaxed style, It’s as if they walked straight out of a manga, got colored, and showed up here in the visual novel. The UI keeps up the artsy trend as well. You return back to a “hub” menu after every scene which helps you organize multiple plot and time lines and it’s drawn like a calendar with journalistic vibes. Vibes lead me into my next topic: the jams that this game has. In fact, I dare say this was the best OST for a hentai game I’ve ever heard in my life. I’m talking this is some “I got work to do, guess I’ll pop on a bit of Kindred Spirits music on YouTube”. It takes me forever to get anything done when I’m actually playing the game, because I have to wait to get enough of the tracks before I progress the dialogue. The whole thing is just J-rock or J-rock and pop fusion galore, but a variety in tones and moods helps to distinguish the tracks from each other. Just godlike. Fuck playing this game at least go hit up the soundtrack sometime.
What can I say here other than “it’s solid”? The premise is pretty basic, you play a female high school student who’s been... recruited... to help struggling girls confess their love to each other. I do appreciate when stories have a reason to include the sex, that way it feels less forced. The characters definitely stay individualistic. You could sit down and play for two hours and by then you could blindly pick from a set of lines which one fits which character. Characters typically come in sets as you focus on different relationships, and you’re bouncing around so much it feels like everyone has a fair amount of screen time. Due to the sheer volume of personality types you’re bound to find a few you enjoy, if not most of them. There’s some touching moments, some high school hijinks; it’s a heartwarming little quest to create a yuritopia.
Tsk, tsk, tsk… I’m convinced that there’s an inverse relationship between writing and sexual writing. The better someone is at writing convincing, human characters, the more they don't want to write steamy smut. But I’m getting ahead of myself. I don’t think I’d be so harsh on the sex in this game if it didn’t take half my lifespan to even find it. Why do games torture me like this? I put a good three hours into this game before saving and skipping ahead a bit to find a scene. I’ve mentioned this several times before and I’ll mention it again: you absolutely need to have ONE sex scene within the first hour or so of a SEX game. It shows the player that what they’re working toward will be worth it. I don’t know about you guys, but when I get hard I don’t think “oh shit, I should go read a story for three hours” whether it’s well-written or not. I think “damn let me go immerse myself in a different world, and after I’m immersed have some good sex.”. Then if the first scene is good, guess what, I’m gonna keep playing later to see A)where the story goes and B)unlock other scenes. Anyway, the actual scenes themselves are pretty good. They’re fully voiced in Japanese so you can hear some emotion in the lines. My only complaints are that there aren’t many CGs per scene, and the lack of variety in the dialogue during the scenes. Then again the dialogue part is to be expected somewhat considering this game exclusively explores the “pure” side of yuri.
Ah, yes that's right. I almost forgot what intimacy looked like.
I’ve never seen a game so lucky that the characters were interesting and so much time was invested into producing a quality product. I still want to slide it a three in memory of those first three hours, but everything else (especially the music) stayed so solid that I can’t in my right mind give it that score.
TL;DR The sex scenes could use some better pacing and extra spice, but damn nothing else does 4/5
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